//MovingObjects.cxx //Brooke Loftus #include "MovingObjects.h" #include #include "cdraw.h" MovingObjects::MovingObjects() { size=50; fillCollection(); } MovingObjects::MovingObjects(int _size) { size=_size; fillCollection(); } MovingObjects::~MovingObjects() { delete []collection; } void MovingObjects::fillCollection() { MovingObject ball; for(int i=0; i= mos2.size) loop = mos2.size; else loop = mos1.size; for(int j=0; jsize=0; for (i = 0; i < mos.size; i++) addObject (mos.collection [i]); } void MovingObjects::addObject(MovingObject _object) { if( size>=capacity ) return; collection[size] = _object; size++; }//addObject